In the video embedded right above here you can even watch the cast of the show reacting to a more advanced version as well. While the content of the 360 version at the top of this article is similar, the Vive version was tremendously better. It wasn’t very long but it was effective. All the lights go out and then BOOM - it appears right in my face and screeches at me. I slowly look behind me and see the monster creeping towards me ever so slowly in the darkness. I’m assuming it was Will (Noah Schnapp) since that’s Joyce’s son in the show who is missing. I physically walk down the hall using the Vive’s roomscale tracking, pick up the phone, and hear a child’s voice on the other end. I noticed a tall, dark monster - just like the ones in the show - creeping along outside the house.Įventually, in the hallway, the phone rings. All I had to do was follow their path with the flashlight and the experience automatically teleported me from the living room, to the kitchen, and eventually to the hallway. Things start out in Joyce Byers’ (Winona Ryder) living room as the lights around her are illuminating like they do in Season 1 of the show. In fact, SDCC this week is the first time the Vive edition of it has been available to the general public. This 360 video was the most accessible and the Vive version was a step above that. But at SDCC we got the chance to try out the fully roomscale Vive version of it and came away very impressed.Īfter talking with CBS Digital, the creators of the Stranger Things VR experience, it was clear that they designed different versions on purpose. The quality is lower, you can’t move around or interact with anything, and it’s a noticeably inferior tier of content. In the video above you can see a passive 360 version of the VR experience. In fact, the experience we saw was nominated for an Emmy this year in the Outstanding Creative Achievement In Interactive Media Within A Scripted Program category. With Season 2 of Stranger Things poised to release this October, excitement is understandably high. It captured a unique sense of nostalgia for the 80s as well as channeling a unique and fresh take on sci-fi, thriller, and suspense genres, all with an ensemble cast of standout child actors.Īt San Diego Comic Con (SDCC) this week we got the chance to stop by the Netflix interactive loft at the Hilton Gaslamp and see elaborate displays for Marvel’s Defenders, the upcoming Netflix-only film Bright, and of course Stranger Things. stranger to the world of video games and VR as there has been Stranger Things: The VR Experience, multiple mobile games, a mobile and console game called Stranger Things 3: The Game, and even a canceled Stranger Things game from the now-defunct Telltale Games.Stranger Things was one of last year’s best new shows on Netflix or otherwise. Tender Claws has previously worked on such games as Virtual Virtual Reality 1 & 2, The Under Presents, Tempest, Tendar, and George in the Tub. Stranger Things VR is a psychological horror/action game developed by Tender Claws and coming to major VR platforms in Winter 2023."įor those who may not know, Vecna was the big bad of Stranger Things 4, and you can check out our breakdown of the villain, the truth about Vecna, and Vecna actor Jamie Campbell Bower breaking down the big final moment from Season 4, Part 2. Invade minds and conjure nightmares in your quest to enact revenge on Eleven and Hawkins. "Become an explorer of unknown realities as you form the hive mind and tame the void. "Play as Vecna in this new Stranger Things adventure in VR," the official description reads. Stranger Things VR was revealed during the Stranger Things Day 2022 celebrations with a short teaser that features the ticking grandfather clock, demogorgons, and even an appearance by Eleven.Įver want to spend a day AS vecna? now you can with Stranger Things VR coming winter 2023 to a VR headset near you! /X9gLze9ord- Stranger Things November 6, 2022
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